First Term Performances.


• Demuestra competencias motoras básicas y patrones de movimiento acorde a la edad cronológica y las necesidades del grado. 

• Demuestra comprensión de los conceptos de movimiento y orden, estrategias y tácticas que se aplican al aprendizaje y a la práctica deportiva.

• Participa en actividades de la clase de educación física.

• Reconoce la importancia de la actividad física para mantenerse saludable.

• Demuestra un comportamiento apropiado durante la clase de educación física.



•Realizo la técnica de la carrera para la toma de impulso en el salto alto con fluidez.

•Demuestro fluidez en la realización de la técnica del salto en tijera en el salto alto.

•Participo activamente de las actividades propuestas en la clase de educación física.

•Cumplo con las instrucciones en las actividades propuestas en la clase de educación física.


•Aprendo a través del juego las diferentes modalidades del atletismo.





  • Participa, se integra y coopera en juegos y actividades grupales.



  • Contribuye con sus actitudes de respeto, tolerancia y humildad a su propia formación y buen desarrollo de las clases. 
  • Usa de manera adecuada y completa el uniforme de educación física.


is a collection of sporting events that involve competitive running, jumping, throwing, and walking. The most common types of athletics competitions are track and field, road running, cross country running, and race walking.


Sprinting is running over a short distance in a limited period of time. It is used in many sports that incorporate running, typically as a way of quickly reaching a target or goal, or avoiding or catching an opponent. Human physiology dictates that a runner's near-top speed cannot be maintained for more than 30–35 seconds due to the depletion of phosphocreatine stores in muscles, and perhaps secondarily to excessive metabolic acidosis as a result of anaerobic glycolysis.

Long Jump

How it works


Competitors sprint along a runway and jump as far as possible into a sandpit from a wooden take-off board. The distance travelled, from the edge of the board to the closest indentation in the sand to it, is then measured.


A foul is committed – and the jump is not measured – if an athlete steps beyond the board.



Most championship competitions involve six jumps per competitor, although usually a number of them, those with the shorter marks, are often eliminated after three jumps. If competitors are tied, the athlete with the next best distance is declared the winner.

Triple Jump

Triple jump technique is much like the game hop scotch that young children play. An athlete must take off and land on the same leg then land on the next opposite leg before landing in the pit. This event has many of the same characteristics that the long jump displays during the approach. At takeoff, however the differences end, good triple jumpers will takeoff at a much flatter angle than in the long jump. We will examine the technical requirements and methods to develop them as well as how to set up the training day and week. The triple jump has:


1) Acceleration
2) Maximum Controllable Speed
3) Takeoff and the Hop
4) The Step 
5) The Jump and Landing.